(DemiGodRaven (ex-TNOTB) looks at the similarities between the Assassin’s Creed games and the albums of Ayreon, and speculates about how the latter may shed light on how the former is going to end.)
Anyone who has been aware of my writing for a while knows pretty well that I’m a pretty huge nerd when it comes to video games. They’re my second love, with the first being music. They’re also the two most expensive hobbies in the world, but that is a whole other subject for some other time. Occasionally, there is an incredible crossover between some form of metal and video games, and I can’t help but give it a knowing wink and nod. Or, in this case it’s a confluence of all sorts of things that just happen to share the same archetypal concept.
The thought for this article began to cross my mind as I wrestled my way through the latest Assassin’s Creed game, which if you haven’t been following the series has basically gone from a sort of Lost-esque conspiracy science fiction to batshit fucking insane within the span of two yearly iterations as Ubisoft (the game’s developer and publisher) attempts to strange as much money out of the franchise as possible.
What is funny about the story of these games is that it has pretty much evolved into the same story told by the Ayreon discography, with its dream sequencer experiments and the end of mankind. Of course, you also have to acknowledge that even though the elements of each story are as fantastic as can be, the bare guts of each one are fairly basic and recognizable. I’ll be analyzing this to some extent while also pointing out the ridiculous similarities between the game series and the concept behind most of Ayreon’s work.
As always this deserves warning: I am going to be spoilery as fuck in the following article. Just a note though, it’s not like you should give a shit. Judging by the latest Assassin’s Creed game, the writing team doesn’t.